Revenge of the Titans
阿~又閒了~
找點Game玩玩~
話說這類形的Game好像滿多!!
這間還出四個差不多類形的Game!!不過都還滿有趣的~
大家可以玩玩demo在右邊~
我想要loli啦!!!!!~~~~~~
只要是有緣到此BLOG的閒人請投個票吧!給LINUX GAME一個機會!
2010年12月21日 星期二
2010年8月29日 星期日
阿!~沒事! 這只是閒話!囧
阿!~沒事! 這只是閒話!囧
久久沒更新的blog 終於好像 有......
要更發文的樣子!!囧 !!!
最近呢!!!我的ubuntu 9.04 不小心跑到了 超神密 地帶!!!
busybox!!!!!!!!!
delete也delete不死!!!!囧rz
可能是IDE太老了!~ 所以買了新的 WD CaviarBlue !!!!!!
然後 install 了 ubuntu 10.04!!!!!!!!!!!
然後呢!!!~ 最近也沒什近新聞好發的!!!囧~
那就看一下Amnesia: The Dark Descent Gone Gold 吧!!!囧
啊啊啊!!!!!!好可怕喔!!!不敢玩 !!!!囧 !!!
有Linux 板本的呢 !!!!!
久久沒更新的blog 終於好像 有......
要更發文的樣子!!囧 !!!
最近呢!!!我的ubuntu 9.04 不小心跑到了 超神密 地帶!!!
busybox!!!!!!!!!
delete也delete不死!!!!囧rz
可能是IDE太老了!~ 所以買了新的 WD CaviarBlue !!!!!!
然後 install 了 ubuntu 10.04!!!!!!!!!!!
然後呢!!!~ 最近也沒什近新聞好發的!!!囧~
那就看一下Amnesia: The Dark Descent Gone Gold 吧!!!囧
啊啊啊!!!!!!好可怕喔!!!不敢玩 !!!!囧 !!!
有Linux 板本的呢 !!!!!
2010年4月19日 星期一
Ren'py 有很多ADV喔
HAHA~又到了閒閒好文時間了~>////<
這次要說一下 Ren'py 大家應該都知道它吧
它是一個ADV文字games 的小小engine 用它可以做出三個板本M.L.A!!!
雖然它在國外很常被用來做ADV,但它國內很少人知道之類的大約吧!!!~
很少在國內有人提到它的說
但我是還沒用過它來做什啦!!所以想要什教學之類的東西請上網google吧!!!~~
Ren'py官方上有很多別人做的ADV喔
這次為什麼會說到它呢!!!~
因為又有新的小ADV了因為畫面好看!:p 反正大家都只看 好看的!!!~~
RE: Alistair++
是一個可愛的女孩跟幾個男孩的故事!!!~
雖然女主角滿可愛的!!*shy*但...但你就是女主角阿!!!~~~
反正這個是一個女性的小ADVgames
永遠都在右邊請慢找!!!~
這次要說一下 Ren'py 大家應該都知道它吧
它是一個ADV文字games 的小小engine 用它可以做出三個板本M.L.A!!!
雖然它在國外很常被用來做ADV,但它國內很少人知道之類的大約吧!!!~
很少在國內有人提到它的說
但我是還沒用過它來做什啦!!所以想要什教學之類的東西請上網google吧!!!~~
Ren'py官方上有很多別人做的ADV喔
這次為什麼會說到它呢!!!~
因為又有新的小ADV了因為畫面好看!:p 反正大家都只看 好看的!!!~~
RE: Alistair++
是一個可愛的女孩跟幾個男孩的故事!!!~
雖然女主角滿可愛的!!*shy*但...但你就是女主角阿!!!~~~
反正這個是一個女性的小ADVgames
永遠都在右邊請慢找!!!~
2010年3月16日 星期二
強大的2D ARPG SoulFu
閒閒沒事更新一下吧!!!~閒人說閒話!!~~
這個game很早之前就想介紹了!!
但因為之前一直找不到它的download點在哪裡!!~orz
但剛才我努力的找了一下!!找到了!!~~ha
為什麼說它強大!!~因為畫面好看!!~是的!!沒有玩過 zelda阿
這玩起來就有點象在玩zelda!!!~~跟本就是pc game的zelda!!!!~
在linux game裡沒有用到 3D 就是它的強大阿!!!
一樣 是三個板本
這次我就放在MU給人download好了 因為我怕會有人找不到!!!
以下是download link
http://www.megaupload.com/?d=AF4Q5SUY
這個是.deb 當然它也有原碼如果你有須要的話 它的網站在右邊!!!
我在想象如果裡面的角色是美少女loli 這世界will更美好!!!!~~
只是幻想~orz
這個game很早之前就想介紹了!!
但因為之前一直找不到它的download點在哪裡!!~orz
但剛才我努力的找了一下!!找到了!!~~ha
為什麼說它強大!!~因為畫面好看!!~是的!!沒有玩過 zelda阿
這玩起來就有點象在玩zelda!!!~~跟本就是pc game的zelda!!!!~
在linux game裡沒有用到 3D 就是它的強大阿!!!
一樣 是三個板本
這次我就放在MU給人download好了 因為我怕會有人找不到!!!
以下是download link
http://www.megaupload.com/?d=AF4Q5SUY
這個是.deb 當然它也有原碼如果你有須要的話 它的網站在右邊!!!
我在想象如果裡面的角色是美少女loli 這世界will更美好!!!!~~
只是幻想~orz
2010年3月12日 星期五
EVO 如何支持 Linux game
好的!久久未更新blog 又要放些東西了!!!什跟什~
看到EVO!!沒錯就是之前 滿熱門的新聞 support linux game 的遊戲主機!!
連system都是linux 我們不管它是基於哪個發行的!!
AMD Athlon 64×2 5600 2.4GHz processor,
ATI HD 3200 graphics processor,
2GB DDR2 RAM can support up to 4GB,
Supports H.264 VC1,
MPEG2 video codecs,
DVI and HDMI connectivity,
120GB hard drive,
CD/DVD ROM and integrated biometric scanner
這個大約是它主機規格
在Envizions把新聞放出來時 評論可以說是一面倒!!!
多數的不被看好!!!
Why!!
因為linux game本來就不被看好!!!說Envizions跟本就是個笑話!!
好吧!!對於linux game的支持者 好不容易有這麼一台support linux game的遊戲主機
不支持怎行呢!!!雖然我還沒有EVO!!orz
官方的FAQ上 有說到,基本上 Envizions在很大程度上是在開發階段的大部分時間 4年
2004年1月開始
它有一個特色是你可以連上它的雲systrm去download linux game 是的它有"雲systrm"
它的介面滿好看的!!!
使用 XBMC
它有一個很象myspace 的社區網站 Pitchbuzz
以下是他們官方說明在EVO下開發有以下優勢
Mirrors Evolutions X will unify, stabilize, and commercialize the gaming aspect of the Linux community using a Envizions ten point system:
*
Developers who sign up to become an Envizions game developer will be able to use the modified Crystal Space Engine through the Mirror Evolution OS.
*
With software being distributed by Envizions, users and developers will be given support to ensure the reliability of each developed game.
*
Developers will be given a community to gather and discuss various developmental topics and projects via Pitchbuzz.com.
*
Once games are submitted to Envizions and approved, the official game will be packaged and shipped to customers via order request or retail. The continued progress of that game will be placed in expansion packages to promote extra income for the developers.
*
Storage will be offered to developers via Envizions' dedicated server by clicking on the storage desktop icon.
*
Users will be able to conduct a developer web cast conference for games distributed by Envizions.
*
Participants who sign up will be offered an opportunity to earn income from revenues made by their games.
*
Games will be distributed by downloading, with possible retail distribution.
*
Games will also be distributed through disc format by request of the developer.
*
Developers can sign on to develop expansion packs for games that have been distributed, allowing them to earn additional revenue for their work.
With these ten key steps in place as the framework of the Envizions plan, Linux games will be in the mainstream of gaming. Envizions is confident that these changes in Linux gaming will occur soon.
Mirrors Evolution X Developer Benefits:
*
Full support with paid subscription
*
Documentation
*
Update engine tools
*
Updates
*
Bug fixes
*
Distribution of developed games
*
Compatibility with either the EVO Console or Mirrors Platform
*
Storage service with paid subscription
*
Mirrors PC hardware support
*
Custom software development
*
Lower development cost
*
Hard drive and memory for life of the subscription
*
Onsite or remote support
*
The ability to earn revenue from developed games/faces
*
Full web site, development, hosting, logo, and domain (end-to-end solutions)
從以上幾點來看
從單個人到大公司都有機會成為強而有力的支持EVO生存
你可以在上面開發應用程式然後到個人的Pitchbuzz做推廣交朋友
有一個特別的是 它好象是用 SD card 當做game的ram!!!
還有一點他們還有賣飲料!!!~
他們說是能量飲料!!
好想喝看看喔!!!可能是象汽水之類的!!!~以下
http://www.evomc2.com/
Underdog Game Studio 是Envizions內部第一家遊戲開發團隊
是的!!失敗者遊戲工作室!!真是特別的開發團隊!!!
讓我們好好期待誰是第二家加入support linux game的公司
看到EVO!!沒錯就是之前 滿熱門的新聞 support linux game 的遊戲主機!!
連system都是linux 我們不管它是基於哪個發行的!!
AMD Athlon 64×2 5600 2.4GHz processor,
ATI HD 3200 graphics processor,
2GB DDR2 RAM can support up to 4GB,
Supports H.264 VC1,
MPEG2 video codecs,
DVI and HDMI connectivity,
120GB hard drive,
CD/DVD ROM and integrated biometric scanner
這個大約是它主機規格
在Envizions把新聞放出來時 評論可以說是一面倒!!!
多數的不被看好!!!
Why!!
因為linux game本來就不被看好!!!說Envizions跟本就是個笑話!!
好吧!!對於linux game的支持者 好不容易有這麼一台support linux game的遊戲主機
不支持怎行呢!!!雖然我還沒有EVO!!orz
官方的FAQ上 有說到,基本上 Envizions在很大程度上是在開發階段的大部分時間 4年
2004年1月開始
它有一個特色是你可以連上它的雲systrm去download linux game 是的它有"雲systrm"
它的介面滿好看的!!!
使用 XBMC
它有一個很象myspace 的社區網站 Pitchbuzz
以下是他們官方說明在EVO下開發有以下優勢
Mirrors Evolutions X will unify, stabilize, and commercialize the gaming aspect of the Linux community using a Envizions ten point system:
*
Developers who sign up to become an Envizions game developer will be able to use the modified Crystal Space Engine through the Mirror Evolution OS.
*
With software being distributed by Envizions, users and developers will be given support to ensure the reliability of each developed game.
*
Developers will be given a community to gather and discuss various developmental topics and projects via Pitchbuzz.com.
*
Once games are submitted to Envizions and approved, the official game will be packaged and shipped to customers via order request or retail. The continued progress of that game will be placed in expansion packages to promote extra income for the developers.
*
Storage will be offered to developers via Envizions' dedicated server by clicking on the storage desktop icon.
*
Users will be able to conduct a developer web cast conference for games distributed by Envizions.
*
Participants who sign up will be offered an opportunity to earn income from revenues made by their games.
*
Games will be distributed by downloading, with possible retail distribution.
*
Games will also be distributed through disc format by request of the developer.
*
Developers can sign on to develop expansion packs for games that have been distributed, allowing them to earn additional revenue for their work.
With these ten key steps in place as the framework of the Envizions plan, Linux games will be in the mainstream of gaming. Envizions is confident that these changes in Linux gaming will occur soon.
Mirrors Evolution X Developer Benefits:
*
Full support with paid subscription
*
Documentation
*
Update engine tools
*
Updates
*
Bug fixes
*
Distribution of developed games
*
Compatibility with either the EVO Console or Mirrors Platform
*
Storage service with paid subscription
*
Mirrors PC hardware support
*
Custom software development
*
Lower development cost
*
Hard drive and memory for life of the subscription
*
Onsite or remote support
*
The ability to earn revenue from developed games/faces
*
Full web site, development, hosting, logo, and domain (end-to-end solutions)
從以上幾點來看
從單個人到大公司都有機會成為強而有力的支持EVO生存
你可以在上面開發應用程式然後到個人的Pitchbuzz做推廣交朋友
有一個特別的是 它好象是用 SD card 當做game的ram!!!
還有一點他們還有賣飲料!!!~
他們說是能量飲料!!
好想喝看看喔!!!可能是象汽水之類的!!!~以下
http://www.evomc2.com/
Underdog Game Studio 是Envizions內部第一家遊戲開發團隊
是的!!失敗者遊戲工作室!!真是特別的開發團隊!!!
讓我們好好期待誰是第二家加入support linux game的公司
2010年1月20日 星期三
SDL update 1.2.14
也順便說一下SDL在2009 10月 19日
以經update到1.2.14了!!!
是一個重大修正板本!
SDL 1.2.14 Release Notes
SDL 1.2.14 is a significant bug fix release and a recommended update.
General Notes
* Fixed flicker when resizing the SDL window
* Fixed crash in SDL_SetGammaRamp()
* Fixed freeze in SDL_memset() with 0 length when assembly code is disabled.
* Added SDL_DISABLE_LOCK_KEYS environment variable to enable normal up/down events for Caps-Lock and Num-Lock keys.
* Fixed audio quality problem when converting between 22050 Hz and 44100 Hz.
* Fixed a threading crash when a few threads are rapidly created and complete.
* Increased accuracy of alpha blending routines.
* Fixed crash loading BMP files saved with the scanlines inverted.
* Fixed mouse coordinate clamping if SDL_SetVideoMode() isn't called in response to SDL_VIDEORESIZE event.
* Added doxygen documentation for the SDL API headers.
Unix Notes
* Fixed potential memory corruption due to assembly bug with SDL_revcpy()
* Fixed crashes trying to detect SSE features on x86_64 architecture.
* Fixed assembly for GCC optimized 50% alpha blending blits.
* Added configure option --enable-screensaver, to allow enabling the screensaver by default.
* Use XResetScreenSaver() instead of disabling screensaver entirely.
* Removed the maximum window size limitation on X11.
* Fixed SDL_GL_SWAP_CONTROL on X11.
* Fixed setting the X11 window input hint.
* Fixed distorted X11 window icon for some visuals.
* Fixed detecting X11 libraries for dynamic loading on 64-bit Linux.
* SDL_GL_GetAttribute(SDL_GL_SWAP_CONTROL) returns the correct value with GLX_SGI_swap_control.
* Added SDL_VIDEO_FULLSCREEN_DISPLAY as a preferred synonym for SDL_VIDEO_FULLSCREEN_HEAD on X11.
* The SDL_VIDEO_FULLSCREEN_DISPLAY environment variable can be set to 0 to place fullscreen SDL windows on the first Xinerama screen.
* Added the SDL_VIDEO_FBCON_ROTATION environment variable to control output orientation on the framebuffer console.
Valid values are:
o not set - Not rotating, no shadow.
o "NONE" - Not rotating, but still using shadow.
o "CW" - Rotating screen clockwise.
o "UD" - Rotating screen upside down.
o "CCW" - Rotating screen counter clockwise.
* Fixed DirectFB detection on some Linux distributions.
* Added code to use the PS3 SPE processors for YUV conversion on Linux.
* Updated ALSA support to the latest stable API
* ALSA is now preferred over OSS audio. (SDL_AUDIODRIVER=dsp will restore the previous behavior.)
* Improved support for PulseAudio
* The Network Audio System support is now dynamically loaded at runtime.
* Fixed crash with the MP-8866 Dual USB Joypad on newer Linux kernels.
* Fixed crash in SDL_Quit() when a joystick has been unplugged.
以經update到1.2.14了!!!
是一個重大修正板本!
SDL 1.2.14 Release Notes
SDL 1.2.14 is a significant bug fix release and a recommended update.
General Notes
* Fixed flicker when resizing the SDL window
* Fixed crash in SDL_SetGammaRamp()
* Fixed freeze in SDL_memset() with 0 length when assembly code is disabled.
* Added SDL_DISABLE_LOCK_KEYS environment variable to enable normal up/down events for Caps-Lock and Num-Lock keys.
* Fixed audio quality problem when converting between 22050 Hz and 44100 Hz.
* Fixed a threading crash when a few threads are rapidly created and complete.
* Increased accuracy of alpha blending routines.
* Fixed crash loading BMP files saved with the scanlines inverted.
* Fixed mouse coordinate clamping if SDL_SetVideoMode() isn't called in response to SDL_VIDEORESIZE event.
* Added doxygen documentation for the SDL API headers.
Unix Notes
* Fixed potential memory corruption due to assembly bug with SDL_revcpy()
* Fixed crashes trying to detect SSE features on x86_64 architecture.
* Fixed assembly for GCC optimized 50% alpha blending blits.
* Added configure option --enable-screensaver, to allow enabling the screensaver by default.
* Use XResetScreenSaver() instead of disabling screensaver entirely.
* Removed the maximum window size limitation on X11.
* Fixed SDL_GL_SWAP_CONTROL on X11.
* Fixed setting the X11 window input hint.
* Fixed distorted X11 window icon for some visuals.
* Fixed detecting X11 libraries for dynamic loading on 64-bit Linux.
* SDL_GL_GetAttribute(SDL_GL_SWAP_CONTROL) returns the correct value with GLX_SGI_swap_control.
* Added SDL_VIDEO_FULLSCREEN_DISPLAY as a preferred synonym for SDL_VIDEO_FULLSCREEN_HEAD on X11.
* The SDL_VIDEO_FULLSCREEN_DISPLAY environment variable can be set to 0 to place fullscreen SDL windows on the first Xinerama screen.
* Added the SDL_VIDEO_FBCON_ROTATION environment variable to control output orientation on the framebuffer console.
Valid values are:
o not set - Not rotating, no shadow.
o "NONE" - Not rotating, but still using shadow.
o "CW" - Rotating screen clockwise.
o "UD" - Rotating screen upside down.
o "CCW" - Rotating screen counter clockwise.
* Fixed DirectFB detection on some Linux distributions.
* Added code to use the PS3 SPE processors for YUV conversion on Linux.
* Updated ALSA support to the latest stable API
* ALSA is now preferred over OSS audio. (SDL_AUDIODRIVER=dsp will restore the previous behavior.)
* Improved support for PulseAudio
* The Network Audio System support is now dynamically loaded at runtime.
* Fixed crash with the MP-8866 Dual USB Joypad on newer Linux kernels.
* Fixed crash in SDL_Quit() when a joystick has been unplugged.
autumn
savage2
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